September 17, 2006
island of fear

for the final project, we were suppose to combine techniques from all the other homeworks. texture, lighting, animation, etc.
i decided to create a 3d world to walk around in. there are many examples of this kind on the internet but i wanted to try doing it on my own.
first thing was to create a system which would read a flat “height map” file. the data was mapped onto a grid of triangles and then a texture was applied to each triangle. here are the height map and texture:


the challenge for this project was making the “player” move around the world properly. the idea was to keep the player walking on the surface of the ground (and not through it).
it was pretty cool to walk around a 3d world of my own creation.
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